![]() I can reliably replicate this glitch every time I load a seamoth into my cyclops whether console spawned or constructed. ![]() This event has occurred in much shallower water, it has occurred with every single bit of construction removed from my cyclops which is not much cause I got it so early. I also forgot to track depth data but luckily I got a shot of me at 190 meters when the event occurred. Sorry the video is off center, I forgot to adjust it and turn off my webcam mike. You can see the glitch in this video: at around the 3:40 mark. The seamoth explodes or takes damage above crush depth, it seems like when combining key commands, such as moving forward and down at the same time. This is NOT on experimental, but on the latest "stable" build. When I returned to my cyclops after the event and teleporting to both islands and doing everything on each, my seamoth was gone. I usually rush the cyclops, and just got the cyclops just before the sunbeam event.
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